| THE 
      STATE EDUCATION DEPARTMENT / THE UNIVERSITY 
      OF THE STATE OF  | 
| TO: | Higher Education and Professional Practice Committee | 
| FROM: | Johanna Duncan-Poitier | 
| SUBJECT: | Master Plan Amendment: Mildred Elley, Associate in Occupational Studies (A.O.S.) degree in Game Design and 3D Animation | 
| DATE: | December 16, 2005 | 
| STRATEGIC 
      GOAL: | Goals 2 and 4 | 
| AUTHORIZATION(S): |  | 
Issue for Decision (Consent 
Agenda)
          
Should the Regents authorize the amendment of 
the master plan of Mildred Elley, 
          
Required by State 
regulation.
Proposed 
Handling
          
The question will come before the Higher Education and 
Professional Practice Committee at its January meeting where it will be voted on 
and action taken.  It will then come 
before the full Board at its January meeting for final action.
Procedural 
History
          
Master plan amendment is 
required because this would be the college’s first associate degree program in 
the area of applied graphic and fine arts technologies. 
Mildred Elley School, Inc. is a proprietary institution offering registered programs leading to the Associate in Occupational Studies (A.O.S.) degree conferred by the Board of Regents in the disciplinary areas of Business Management, Advanced Paralegal Studies, Office Technologies, Medical Assistant, and Information Technology.
Recommendation
          
The Department has determined 
that the proposed program, if approved, would meet the standards for 
registration set forth in the Regulations of the Commissioner of 
Education.
          
It is recommended that the Board 
of Regents approve the amendment of the master plan of Mildred Elley, 
authorizing the college to offer an Associate in Occupational Studies (A.O.S.) 
program in Game Design and 3D Animation.  
This amendment will be effective until January 31, 2007, unless the 
program is registered by the Department prior to that date, in which case master 
plan amendment shall be without term.
Information in Support of 
Recommendation
The proposed Associate in Occupational Studies (A.O.S.) program was created to satisfy the demand for professionals in entry-level careers in the fields of computer game design and three-dimensional animation. It provides for focused technological competency-based training in a rapidly growing field. The proposed program will serve the needs of traditional students and currently employed individuals who seek to update their skills while maintaining their current employment.
          
Students completing the program will demonstrate the technical 
skill competencies essential to entry-level positions in the field through intensive, hands-on training using 
industry-standard software.  The 
proposed program includes courses to provide students with a theoretical 
foundation, drawing skills, professional practices and entrepreneurship, 
portfolio development, and career/employment skills. The 65 credit-hour 
program will require four semesters of 16 to 17 credit hours per semester for 
completion.  Students enrolling in 
the proposed program will choose between the Advanced Game Design and the 
Advanced 3D Animation concentration. The 
institution undertook a rigorous peer review of the proposed program and has 
incorporated feedback from the peer reviewers, who were drawn from full-time 
faculty teaching at established 
          
The institution employs a 
rolling admissions policy and enrolls students six times per year.  It projects that the prospective 
students for this program will be drawn from recent high school graduates and 
persons in their twenties with a strong interest in information technology and 
digital graphics.  Enrollment is 
projected to reach 50 full-time students in the initial year of the program and 
grow by 10-15 percent per year, to achieve 80 to 100 full-time students by the 
fifth year.  A relatively 
significant percentage of out-of-state students, ultimately approaching 20-30 
percent by the fifth year, is also projected.  Additionally, it is expected that 20 to 
30 non-matriculated students will take courses in this 
program.
          
Mildred Elley has budgeted 
sufficient resources to support the implementation of the new program.  Faculty hired to teach in the proposed 
program hold appropriate degrees and have significant training and experience in 
the field.  Four 
full-time and four adjunct faculty members will teach the content core of the 
program. One full-time faculty member holds a master of fine arts degree; a 
second full-time faculty member holds a master of art degree in Art Education 
with an emphasis on Computer Animation.  
Two additional full-time faculty members hold bachelor of arts degrees in 
Computer Art and in Studio Art respectively. The institution will continue to draw upon 
professionals from the surrounding game design and multimedia companies to add 
to the practical dimension of the student experience. An advisory board has been 
established to guide the Digital Media Arts programs.  Professionals working in the fields of 
game and multimedia design, traditional and new media arts, and faculty from 
other higher education institutions comprise the membership of the advisory 
board.
Graduates of the proposed program are 
expected to have excellent employment prospects in the fields of game design, 3D 
animation, and multimedia.  
Graduates may be employed in a number of fields, including junior and 
entry-level positions in the field of game design and 3D animation (e.g., game 
designer, quality assurance and reporting specialist, assistant technical 
director, special effects modeler, character modeler, environment/level modeler, 
etc.), as well as in junior and entry-level positions in the fields of law 
enforcement (forensics modelers); litigation insurance and risk management 
(accident reconstruction, production of visual aides for testimony, etc.); 
advertising and digital video production; information technology and web design 
(web multimedia); medical imaging and many others. 
Most persons employed in this field are 
employed in motion picture and video industries, advertising and related 
services, computer systems design and related services, software publishers, and 
radio and television broadcasting.  
The Department of Labor estimates the total number of persons employed in this relatively new category at 30,210 nationally, with a mean hourly wage of $27.65 and a mean annual wage of $57,520. The Albany-Schenectady-Troy Metropolitan Statistical Area indicates that wages for persons employed as Multi-Media Artists and Animators ranged from $15.77/hour and $32,802/year for entry-level employees to $33.85/hour and $70,408/year for more experienced employees. It is also estimated by the Bureau of Labor Statistics (BLS) that the percentile wage estimates range from $18.26 to $34.01.
The area of game design and three-dimensional 
animation is a rapidly growing area of employment.  Sales of game software generated more 
that $6 billion in 2004; average game development companies grew by 18 percent 
in 1997-1998 (
In keeping with standard practice, the 
Department canvassed other institutions of higher education in the region for 
their views on the proposal. There was no response to the canvass.